When the clam is rendered, the timer is set to 0 and will increase by 1 every two frames while the clam is rendered. Room reference (unsigned, more explanation below the board)Ĭlam's timer (unsigned). The Y position of the floor that is under you (-2,147,483,648 if there is no floor under you) This address has to do with what mode you're in (walking/jumping/swimming/crouching/etc.) When in the water, this address holds a value of 1, else it will hold 0. This value holds 1 when you're on the ground and 0 when you're in the air. While running, if you release Y or hold neutral, the timer will reset to 0 instantly.Īir/Ground state. The timer is set to 30 when you've succesfully charged Y run and will decrease by 1 every two frames while you're running with Y held (can be preserved during any other state). The timer will reset back to 0 if your character lands on a floor during the slide or after the timer reaches 30, at which point it will enter the falling state. The timer starts from 0 and increases by 1 for every two frames your character is in mid-air and above a floor during a butt slide, belly slide, or slide kick. Which character's cap you're wearing (Mario=0, Luigi=1, Wario=2, Yoshi=3)Ĭharacter's X, Y and Z speeds (Y speed is always set to -32768 on the ground) These are the useful addresses that have been decoded so far:
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