There's not a lot of personality in them, you understand, but they look good. The environments and spell effects are uniformly well done and the little unit animations are cool. Supporting these units will be the same old buildings, tech trees and resource models that have become commonplace in games of this type. By the end of the game, they're of such high level that they tend to throw the game out of balance a bit. Unfortunately, there are also hero characters in the game that carry their experience from mission to mission. You've got the basic shock, grunt and ranged units. As fantastic as the units seem, they're pretty commonplace. The units in Kingdom Under Fire gain levels through experience and can become quite formidable if you shepherd them well. You'll be asked to command armies of knights, clerics, orcs, rangers and various other fantastic units.
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